ONE OF THE MOST OPEN GAMEPLAY CONSOLE VIDEO GAMES EVER!!!
Metal Gear Solid 5 The Phantom Pain was one of the most fun games out of the series that I’ve played. In the beginning, the depth of gameplay almost feels overwhelming because of the open-world and the amount of concepts the game expects you to grasp. The gameplay detail is tremendous. Overwhelming yes, but as you get used to it the world is yours for some open action play in Metal Gear Solid’s classic tactical espionage genre.
The game masterfully weaves together it’s various complex gameplay systems and provides the player a good amount of stuff to manage and action to enjoy. One of the things that you are able to manage in the Phantom Pain is your own mercenary group. You are able to construct, grow, and manage your team the way that you want to help you out in the field the way that you want them to. This it the type of openness that you have all across the game.
In Metal Gear V’s open world, unlike previous games in the series, you are open to make your own decisions on how you want to approach a particular mission or objective. You make the choices on how to sneak into an enemy base. Sniper sentries from afar, set up a decoy, or call for support from your custom missionary group, it’s all your choice. Linear gameplay is not what Metal Gear 5 is about.
But of course with every action it affects how your story develops. You’re free to go bawls out shooting enemy sentries and blowing up vehicles but doing so will certainly affect your results in acquiring extra skills and mercenary upgrades. Deviating from the roots of the gameplay, which is being tactical and stealthy, will take it’s toll on the perks of being so. You’ll get rewarded more the more you play to the theme of tactical espionage, which makes total sense being that it’s the gameplay foundation of the whole series. New toys, gadgets, vehicles, team members, skills, and perks will be rewarded to you and your team when you play tactical and take care in the details.
The cinema of the game’s story is unsurprisingly beautiful. I wouldn’t expect any less from Hideo Kojima and the series. But, the story line lacks a little in content compared to previous games in the series. The tone of the story was a bit quiet in Metal Gear 5. If there is any lack in depth in this game it is the story.
But surprisingly that didn’t phase too much from the game. Where it lacked in story, the gameplay filled the void. I guess what the intent and focus of the video was towards the meatier gameplay and “creating your own story”, which I personally dig. And it leaves the story open for future endeavors of the series, so I’m all cool.
In all, Metal Gear Solid 5: The Phantom Pain is a game that I’ve never thought I would come across because of it’s depth of gameplay. Almost every minute piece of the game seemed like it affected and/or contributed to the game.
Where the game lacks in authorship, you the player, fill in the void. It’s something that you can expect in innovation from Hideo Kojima and the Metal Gear team.